Backlot Hoops

OWN THE
BLACKTOP.

Big handles. Bigger finishes.
Sign in. Find your run.

CHOOSE YOUR RUN
FORMAT
FAST & FEARLESS

Solana wallet sign-in required.

2V2 — 5V5 / FIRST TO 21DESKTOP · KEYBOARD + MOUSE

THE COURTS.

See who is waiting, who is playing, and what is on the line before you jump in.

Checking the courts…

WINNERS GET PAID.

Pots are held in escrow until the final buzzer. Winners split 90% evenly, straight to their wallets.

THE BOARD.

Overall, points, rebounds, assists, steals, blocks, wins and wagered-run records for everyone who has ever laced up here.

—
Loading the board…

GET YOUR
CREW TOGETHER.

INVITE CODE

PICK YOUR SIDE.

Your selected player joins the team you choose.

Invite a friend to the other team.

Backlot Hoops
SOLANA WALLET SIGN-IN

YOUR WALLET.
YOUR GAME.

One signature. Then you’re on the court.

No transaction. No SOL required.
You approve a message in your wallet to sign in.

YOUR CREW.
YOUR COURT.

Set up a run, use a friend's invite, or pick an open game.

START A RUN.

PUT MONEY ON IT?

One player per person. Free runs fill empty spots with bots; wagered runs need every seat filled.
First to 21, win by two. Made baskets count 2 or 3.

JOIN YOUR CREW.

Ask your friend for their code or invite link.

OPEN COURTS.

Checking for open rooms…

KNOW YOUR MOVES.

W A S DMove around the court
SHIFTSprint with a faster dribble
CUT · STOP & GOHandles happen on their own: cut across a defender for a crossover, cut toward him for behind the back, reverse on him for a spin, stop dead and go for a hesitation. Your ball handle decides what you get
Q E G R HForce a crossover, between the legs, behind the back, spin or hesitation if you want control
SHOOT RETREATINGStep-back jumper (mid-range 72 or three 74), or hold S + Space
SPACETap to pump fake; hold to shoot, release in green
DRIVE + SPACELayup · sprint for a dunk
CLICKPass to the teammate nearest your mouse
CSteal: reach when the ball is low and on your side, or right as a move starts. Reaching across the body gets you beat
SPACE ON DJump and block a shot
HOLD XOn defense: body up the dribbler chest to chest. On a shot or loose ball: box out; WASD holds position
SPACE ON A MISSJump to rebound; catch, land and secure the ball
FCall for the ball from a bot teammate
HOLD VTalk when voice is set to push to talk
ESCOpen the game menu

Wagered runs. Pay 33% more Creds than a free run, win or lose, and your stat line (points, boards, dimes, steals, blocks) is worth up to 20 Creds on top instead of 5. Start a run with a SOL or USDC stake. Every seat is a person, both teams stake before tip-off, winners split 90% of the pot. Leaving forfeits for your team; a dropped connection pauses the match with a 60-second clock. Before the first basket, a drop or a unanimous call-off returns every stake.

The ball dribbles automatically. Moving shots carry your momentum and have a tighter timing window. Stop before gathering for an easier shot. Both teams attack the same hoop. First to 21, win by two. A 24-second shot clock keeps the game moving. Take it back: after a steal, interception or defensive rebound you must get the ball behind the three-point line before a basket counts.

COURTSIDE CHAT.

Talk with teammates and opponents. Nearby players sound louder; voices move left and right with the court.

Join voice to talk with both teams.

0 IN VOICE

Your microphone starts only after you join. Deafen also mutes your mic. Leaving voice or the court stops it. The game does not record voice chat.

STILL YOUR COURT.

Online matches continue while this menu is open.

SOUNDS OF THE BLOCK

Sound starts when you enter the court

BACKLOT RADIO VOL. 01
Backlot RadioReal artists. Court-side grooves.

BEATS FOR THE BLACKTOP

Sound credits ↗

THE BOARD.

—Click any column to sort

LEAVE NOW AND
YOUR TEAM FORFEITS.

Your stake and your teammates’ stakes go to the other team. Each of them takes . Two forfeits in a week lock you out of wagered runs.

Backlot Hoops
BACKLOT0:0BLOCK PARTY5v5 · LOCAL TEAM PRACTICE
ARCADE PRACTICE

Run the court.

Aim at a teammate + click to pass.
Tap Space to fake · hold to shoot.
Drive + Space: layup / sprint dunk.

JETT · OFFENSE

Handles ready · Steal ready

WASD move · Shift sprint

Animation lab Center lane: two-hand dunk.
Angled drive: tomahawk. Wide drive: windmill.
Close-up practice pauses the opponent.
Backspace Reset the drill and score.
W A S D MoveShift SprintCut HandlesHold X Body up / box outClick PassF Call for ballSpace Shoot / finishOFFENSE · auto dribble
THE BACKLOT94 × 50 FT / 28.65 × 15.24 M
WELCOME TO THE NEIGHBORHOOD

Every block
has a baller.

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